A large airliner is designed to be more "stable" in flight so it doesn't have that "twitchy" feel. The extra is designed to be "unstable" making it easy to maneuver and perform aerobatics. A Formula 1 car reacts to driver input faster than you basic sedan due to it's suspension. The reaction of the aircraft is related to It's design the size of the control surface and the relationship of air flowing or not flowing over that surface. ![]() No aircraft designer you build a delay into control inputs. The best "lite" MD money can buy well, it's not freeware! And this kind of delay I am missing in the sim. In the real world we would move our heads. Usually so we can see other switches or indicators hidden by the control. Regarding the yoke displayed in a virtual cockpit, that is really just eye candy in my opinion - it's nice to have the yoke or stick represented for "immersion", moving in a direction one would expect to see, but quite often there is a clickspot so we can remove it. I move my yoke and the begins to react, but it should not be twitchy or instantly enter into a degree per second roll like an Extra or Pitts might! Some people may like instant reaction in the sim, but the magnitude of that reaction should be in relation to the size of the plane. I would say that the real-world "delay" you see in the videos comes from tons of machine having a lot of inertia. I do not know how much artificial feel is built into the flying controls of abut I suspect that the surfaces move as soon as the pilot moves the yoke. There is "input delay" when using aerosoft product a - however it is not done perfectly - actually when you move your desktop joystick - the aircraft makes a movement with delay - but actually it is the joystick that moves in the virtual cockpit with the delay, the movement by the aircraft is almost instantenous when in-cockpit joystick moves it is just apperent delay because there is some delay between your real-life joystick and joystick in the game, but no actual delay between in-game joystick and aicraft movement. When I move the yoke in FSX while langing, there is immediate reaction by the plane with no delay - why is it so? I though of PMDG to make this input delay more realistic. Keep at it you'll get it sooner than you think.Hi there, when watching real-life cockpit landings of Boeing I have noticed that whenever pilot moves the yoke, the movement of the aircraft happens with some. The T7 is actually more automated than most Boeings and a lot of inputs to the FMC are not necessary. I can only suggest that you continue to work through the tutorial carefully - one step at a time, but it may be a steep learning curve if you're just not comfortable with with the complexity. While you CAN "just fly" the aircraft, without using the FMS, it wasn't designed or intended to be used that way, and trying to avoid the FMS makes it actually much more difficult to do anything useful with the aircraft. It very accurately emulates the systems of a real Boeingand for best results, has to be flown with the same procedures that an actual flight crew would use, which means programming the FMS, entering routes, entering fuel and passenger loads etc. With all respect, the PMDG is not a "simple" aircraft. The tutorial is not clear to me.Īs for it being "Simple", it certainly is not. Selecting "Clear" or "previous page" and "delete" does not do anything. Any inputs I try and make, it cannot be changed. I spent most of the day trying to figure this out. I just like to have the ILS when I am approaching the airport. I also don't want to,or know how for that matter, of puting in any "Route" in the FMC. I would input the frequency, for which is far more easier than the PMDG way of doing it. All I had to do is put in the freguency and heading on the flight panel I would have the runway frequencies listings ready ahead of time for the destination airport and when FSX ATC would tell me which runway I was to land. I am reading the tutorial over and over, but it just is too complicated for the ILS. ![]() You do not have to manually do anything like with theor It is not simple. Do you have the tutorial page number? It's a lot more simple than you're making it. I can get the runway frequency and heading off of FSX. Looks complex then just putting the runway frequency on the panel and then the heading. Does it work the same way with the PMDG ? Or more involved. I know how to set it up with the QW and Level-Dbut the is more complex. The manual and other sites have not been too helpful.
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